XRHSHUI GamesCIRRUS STRIKE
Info

CIRRUS STRIKE — Free 2D Arcade Flight Shooter

Pilot three aircraft through five sectors. Each sortie starts with two fighters and lighter fire, then gradually introduces seven aircraft types and dense mixed formations before the boss. Casual, default Classic and one-hit Ace scale enemy numbers, bullet speed, boss patterns and armor. Upgrade weapons and missiles, collect supplies and dismantle bosses. Touch drag or right joystick; local records; starts muted.

Platforms & play modes

desktop, tablet, mobile. Single-player game. No human multiplayer.

Controls

Auto-fire. Arrow keys move; D bombs, F cycles unlocked weapons, Shift slows for precision, P/Esc pauses, M toggles sound. Portrait-first touch uses relative drag without teleporting; optional right joystick is selected in the menu, with left bomb/weapon buttons and multi-touch. Three aircraft; three main weapons share five power levels; two missile types upgrade separately to level three. Collect P, weapon modules, missiles, repair, one-hit shields, bombs, medals and rare reserve aircraft. Maxed upgrades become score. Seven enemy aircraft types use fast sweeps, pursuit, escorts and fan/crossfire patterns, with distinct silhouettes and pre-fire flashes. Dense mixed formations and ground fire increase by chapter and tier. Default Classic has two armor (Osprey three); Casual has three (Osprey four); Ace is one-hit for every aircraft. All start with two reserves. Every fresh sortie, including practice, waits three seconds then sends two fighters; early waves are eight seconds apart, bullets start at 72% speed and enemy firing intervals at 1.8x. Pressure smoothly rises from 12 to 85 seconds: formations grow toward the selected tier, intervals shorten, and bullets and attacks accelerate. Scouts unlock at 15s, interceptors/escorts 30s, bombers 45s, sweepers 60s and gunships 75s. Ground enemies first arrive at 28s; fixed supply timing is preserved. At full pressure Casual/Classic/Ace intervals reach 3.8/3.15/2.65 seconds before chapter scaling, with 6/8/10 aircraft in normal formations. Later sectors retain accumulated pressure and add enemies, HP, faster bullets and attacks; restarting resets the curve. Bosses have more HP and tier-dependent fan counts and attack cadence. Sector clears repair all/one/zero armor by tier and add one bomb. Death loses only one power level and drops a recoverable P. Five bosses have destructible components. Clear chapters to unlock practice. Only best score, chapter unlocks and aircraft clears are stored locally in cirrus-strike-record. Every load starts muted. Solo only, no multiplayer or editor.

Free to play. No downloads or sign-up. Sound starts off; enable it manually.

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